The Puzzle Editor

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I am currently creating new puzzles for the Zirkel update which hopefully will be ready very soon. For this I use my custom editor. During early development I worked on puzzles without actually seeing their layout on screen. Instead, I sketched ideas on paper and manually translated the ring coordinates and other properties to a nested text list … Continue reading The Puzzle Editor

Press Review

Here is a list of articles about Zirkel. I am proud of every mention. What they all have in common is that the reviewers liked the game! spiegel.de: „Entspannend? Nur auf den ersten Blick.“ appadvice.com: „Your love of puzzles will be set aflame with Zirkel“ appgefahren.de: „Diese Puzzle-Neuerscheinung setzt auf meditatives Gameplay“ iplayapps.de: „Tolles Puzzle … Continue reading Press Review

A Story?

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It might sound ridiculous but at one point I was developing the idea of creating a background story for Zirkel. The synopsis would be: You watch the nightly sky and see a star blinking. Player taps on the star. As you travel towards it you find out that it is actually a small galaxy with … Continue reading A Story?

The Style

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From the beginning I knew how Zirkel would *not* look like: cartoonish or realistic. I knew from the start that I would use an iconic style and wanted to keep it simple but also show some depth and create an interesting atmosphere. Chapter themes After I decided to introduce one new game element in every chapter … Continue reading The Style

The Icon

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I am often told that the Zirkel icon is similar to the Yin Yang sign. I do not reject the idea, but the resemblance is not intentional. It „just happened“ along the way and I did not even notice it myself. The idea for the icon was very simple: show what the game is about. The … Continue reading The Icon

The Gameplay

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So, how does the gameplay of ZIRKEL work? The mechanics are fairly easy: Each puzzle is composed of at least two rings. On each ring a flame is positioned. A flame is either big and moving or small and standing still. The goal of each puzzle is to grow all small flames and get them … Continue reading The Gameplay

The Blog

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<fanfare> WELCOME TO THE OFFICIAL ZIRKEL BLOG! </fanfare> Alright, I admit it: I put up this blog as a marketing tool. When you search for „indie game marketing“ you find myriads of sites with tips and advice. One top recommendation: you need a blog! You gotta have a blog! So here it is. But this … Continue reading The Blog